Where is branka located




















After clearing the group at the other end of the bridge, the Legion will move to the other side. The Warden can speak to Kardol again for a short dialogue. There is another long bridge roughly in the middle of the map; be on guard here. There is an ambush on your party from both sides once you reach the middle of the bridge. Past the ambush bridge, there is a set of caverns where the Warden can hear a voice reciting some sort of poem.

After passing the caverns and entering some more normal architecture, the Warden encounters Hespith. Speaking to Hespith can reveal some insight on what the darkspawn do with their prisoners, and on Branka.

After conversing with Hespith, continue on to the next large open area, where two ogres await. A large Ominous Door requiring a special key to unlock is behind one ogre. After taking care of the ogres, enter the room furthest to the south, which is inhabited by Legion spirits.

They will not attack until you have retrieved the Legionnaire Key , which is on an altar with the final piece of the Legion of the Dead armor at the opposite end of the room. In some rubble on the broken bridge is the fairly amusing codex entry of Load Limit Reached. Head back out and use the key on the large door in the center of the area. After felling the Broodmother, Hespith will make another appearance. Listen to what she has to say, then continue to the exit. The Anvil of the Void area is now unlocked and accessible through the Deep Roads map.

You enter a cave and are locked in. If Oghren is not in the party the party selection appears with Oghren already selected and locked he cannot be removed. If Oghren is in the party then the party selection screen does not appear. The Warden will finally find Branka. She cannot be reasoned with, and has trapped the party inside the area, forcing completion of A Paragon of Her Kind.

She will require the Warden to disarm the traps in the area for her. Upon trapping the Warden, a large group of darkspawn will arrive and attack the party. Upon disarming the traps, the Warden will gain access to Caridin 's forge, where they will meet Caridin.

Caridin will tell his story to the Warden, explaining how the Anvil of the Void works. To 'power' his golems, he used the lives of dwarves if Wynne is in your party, she will comment that this is equivalent to blood magic. At first, Caridin only accepted volunteers. However, the king at the time began forcing others to become golems. Golems became a common sight, often being traded to the magocracy of the Tevinter Imperium and controlled using control rods.

Caridin states that when he opposed the king's decisions, he was punished by being forced to become a golem himself. He then asks the Warden to destroy the Anvil, because he is unable to touch the Anvil as a golem.

Branka will arrive and argue that with the technology of the golems, the dwarves would be able to reclaim the Deep Roads and their homeland. Caridin responds by stating the sacrifice is too great and stands by his decision to have the Anvil destroyed. The allies assisting the Warden will be two Normal Golems. The Paragon you support will be immobilized. The quest choices in Dragon Age Keep.

Depending on who was supported during the conflict involving the Anvil Caridin or Branka , the Warden Treaty will be fulfilled in varying ways. Before leaving the area, approach the tablet. After interacting with the tablet, Oghren or Shale will inform you that it is a registry of some kind. This is, in fact, the Golem Registry , a record of all the people who voluntarily and not-so-voluntarily sacrificed themselves to become golems.

Take a tracing of the tablet; this can be returned to the Shaper Czibor for a reward. Showing the list to Shale will also trigger the quest A Golem's Memories provided you agree to look into it. The fate of Shale in Dragon Age Keep. The election is based on a point system depending on the player's choices.

Click here to see how it works. This can be noticed after asking Assembly Steward Bandelor about how the election is going. Generally this system has only minor relevance to the plot. After resolving the issue at the Anvil of the Void , the Warden can speak to Oghren to proceed directly to the resolution of this quest.

When a spirit is defeated, its Anvil becomes active. Clicking on that Anvil causes it to then deal damage to the head facing it. The Anvil of the Void is the location of the greatest creation of Caridin, the dwarven Paragon.

It is located past the Dead Trenches. You must have received the quest to find Branka in order to get to the Dead Trenches. Getting through the Dead Trenches leads to Anvil of the Void. He is not necessary until the last part where you meet Branka.

Plus he has some very good insight when you talk to Ruck in the Ortan Thaig. Bhelen is the better choice to expand dwarves and maybe stave of the race dying off. On the flip side however he is a royal douche pickle of a character. Harrowmont is as old and xenophobic as it gets.

There are several different conditions in order to make this possible. Dude you're just starting. Caridin's Cross is just the start of what will be a long journey. More topics from this board Sten, the Camp Prisoner, is an enemy to Ferelden! Good Order to get through the story? Side Quest 2 Answers How do I make the statues on the circle of magi work? Side Quest 2 Answers What are the two best mage specializations? Build 15 Answers Does zevran have a companion quest?

Side Quest 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. She also ignored those begging to be spared the darkspawn taint , even allowing Hespith and the other women to be corrupted into broodmothers , reasoning that doing so would provide her an endless stream of genlocks to throw at the traps and overwhelm the defenses with sheer numbers. If the Warden attempts to destroy the Anvil, Branka will activate a control rod that turns four of Caridin's eight golems against him and attack the party, dying in the ensuing battle.

If the Warden decides to preserve it, Branka will be paralyzed by Caridin, but still activates the control rod, granting two Stone golems to assist the Warden. She will then build a crown for the Warden's choice of king and stay in the Deep Roads to research the Anvil and start constructing a golem army which the Warden can use in the Battle of Denerim.

If Branka survives and the Anvil is recovered, the Inquisitor may overhear some Merchants' Guild dwarves at the Winter Palace mention that all contact with Branka has been lost since the king stopped supplying her with casteless dwarves.

If the Warden decides to side with Caridin, Branka will attack with 4 golems under her command. Branka is a weapon-and-shield warrior with high physical resistance and, as natural for a dwarf, magic resistance. The best way to defeat her is to first defeat her golems. If her health is less than half, she'll use Lyrium veins to duplicate herself, so use them before she does.

The duplicates, when defeated, will vanish in a bright light, and in order to tell them apart from Branka herself, they are armed with longswords as opposed to the mace that Branka wields. Dragon Age Wiki Explore. Dragon Age Series. Explore Wikis Community Central. Register Don't have an account?



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