Where is sweets house in gta san andreas




















After that, go back in the house and up the stairs. The next box can be found at the top of the stairs, so grab that and sneak back outside. Drop that in the truck then head back inside. You can go through the door to your right and grab the crate in there and take it to the truck.

From here you can either take the truck to the lockup, or go back in and up the stairs to steal the rest of the crates. If you suck at this burglary thing then just go now, but if not, you should keep going if you have time. There is an additional crate outside the old mans bedroom, and two inside his room. You can keep robbing literally until the timer reaches Zero, providing you're outside when it does, but capturing all six crates will automatically put you in the truck and remove the timer.

If you left with only three, or took all of them, you need to head to the lock up, so make your way to the yellow dot on the radar. Drive into the lockup and watch the cutscene. Head back to Ryder for another mission. Catalyst Ryder's cooking session is rudely interrupted by Tenpenny and Pulaski who inform Carl and Ryder that a train is coming through Los Santos with content which may be of some interest.

After the cutscene is over drive to the yellow blip on the radar and you'll meet up with some fellow Grove Street Members. Speed through the tunnel and turn around. Get close to the train, then get out of the car and you can take care of the five or six Vagos who got to the train before you guys did without them noticing you. Kill them all and grab some ammo. Next, a bunch of Ballas will roll up, so stay in cover and take them out.

Once they're gone Ryder will tell you to go check the train, so stand in the red circle and Carl will climb onto the back of the train. Now you need to throw some crates to Ryder in the back of the car. Hold down L1 to boost up your throw power, then let go and you'll throw a crate. The longer you hold L1 the further you'll throw. You'll also need to aim with the left analog stick. You need to throw ten crates to Ryder before the time runs out, which isn't really a hard task when you get used to it.

You can get him to catch all ten crates in about fifteen seconds if you're good. Once they've all been caught you need to drive to the Pay N' Spray and lose the heat. After that drive back to Grove Street with the crates. He wants you to drive a truck to Ocean Docks while bugging you all the way there about being a buster. Make your way to the docks. After parking in the red circle and watching the cutscene you'll need to climb over the gate.

Kill the two soldiers in there and grab their ammo, then shoot the switch to open the gate for Ryder. He'll drive in and park near the garage, so run down to there and shoot the switch to open it. Kill the two soldiers in there then Ryder will back up the truck outside.

Next you need to get in the forklift truck and use it to lift boxes into the back of the truck. Using the right analog stick you can lift up and lower the forklift, so drive under a box, then lift it up, and drive it into the back of the truck.

Do this with all four boxes in the garage, and the two outside, while getting out of the forklift to rid the area of soldiers whenever you hear some gun fire. Once you've done all six boxes, Ryder will jump on the back and it's up to you to drive to the lockup in Willowfield. As you approach the bridge Ryder will tell you to use the horn when you want him to throw a crate.

Wait for a car to be right behind you then hit L3 and Ryder will drop a crate, hopefully blowing up the car.

Make your way to Emmets gun place and park the truck to pass the mission. Next up is OG Loc. OG Loc Life's A Beach OG Loc wants you to steal a sound system for a show he wants to do, and he says he saw one heading to the beach for a beach party.

When the mission starts grab a car and head down to the beach party area. When you get there you'll be told to speak to the DJ, so go up to her and you'll be presented with a dialog box. You can choose to push left for a negative response, or right for a positive response. To be on the safe side I'd suggest being nice. Eventually she'll invite you to dance, and if you score over 4, points you'll get access to the sound van. Dancing is very similar to the lowrider contest, you need to push the right buttons as they scroll through the circle.

The closer to perfect you get them, the more score you'll get. Keep dancing through the song and if you don't make too many mistakes you should come out with over 4, points so you will now be able to enter the van.

Get in the drivers seat and steal the van by driving away. The chick will be thrown out and you will be chased by some crazy fools, however you can easily make it back to the garage and deliver the van for OG Loc. After the cutscene, find a vehicle and make your way into Mulholland and towards Madd Dogg's mansion. When you reach the mansion you'll be informed that the main door is at the back of the mansion, so head down the slope to the side and enter Madd Dogg's Crib.

You'll now be shown how to perform a stealth kill. Crouch down, then slowly sneak up on the guard. Hold R1 to aim at him with the knife and stand behind him. While still holding R1, push circle and you'll perform a stealth kill where you'll stab him in the neck. Once he's dead, move into the next area, hide in a shadow and wait for the next guard to go past.

Sneak up on him and stealth kill him when he's not looking. Move through into the next area and you'll be told that a guard is coming, so hide in the shadows in one of the rooms to the left until he faces the swimming pool. Sneak up behind him and kill him with the knife. Head through into the next area and you'll be told to crouch past the bar to avoid being seen. Go past, then wait for the bar tender to turn around before stealth killing him. Sneak past the dude playing a game, which really sounds like a piss take of Reflections Driver game, and kill him if you wish, then move through into the next room.

There is a guard watching the right, so go through the shadow room and sneak up behind him. Stealth kill him and then grab the rhyme book. The guards are now armed, so you'll need to be especially careful not to be seen.

Go through the shadow room again and kill the guard standing there with your knife. Next move into the doorway for the bar room and kill that guard, then kill the guard sitting on the chair near the TV. Kill the guard at the bar once again, then continue through the house. Stay in the shadows straight through the door and wait for the next guard to walk past, then execute him, and move towards the swimming pool area.

Watch him follow the pool around, then sneak behind him and cut him up. Go out the door and get back to Burger Shot. You'll also receive a phone call from Tenpenny telling you to meet him at the donut place near Market. Tenpenny's Missions Are Now Unlocked. We're still going to finish up with OG Loc first though. Management Issues OG Loc is complaining at the fact he can't get a record deal and is blaming it on Madd Dogg's manager. He wants you to go and pick him up, then kill him.

One of Madd Dogg's managers drivers is eating at a burger shot across town. Drive over to there and steal his car before 10PM. When you find the car, drive into it so the driver gets out. Kill him and get in the car. It's damaged, so you'll need to take it to the Pay N' Spray first. Once it's sprayed, drive to the yellow blip and park in the middle of the other cars.

When the signal is given, stay in the middle of the cars and drive to the award ceremony. Pick up the manager and then speed to the pier so you can dump the car in the water. Make sure you lose the idiots chasing you by taking routes through alley ways and what not. Speed down the pier then bail from the car. It'll sail into the water and you'll remain on dry land, passing the mission. This one won't actually be a mission though, just a cutscene with some instructions.

OG Loc quits his job as a hygiene technician and wants to do a house party so he can be heard. The game will then tell you to get a haircut and some new threads, but if you're low on cash you don't need to worry about that. Head back to Grove Street and walk in the red circle to accept the mission.

A suggestion is to grab some ammo and body armor before accepting this mission though. They'll go outside and a Grove Street member will tell everyone some Ballas are coming to take them out. Sweet and another guy will get some cars to block the road, then it's up to you to take out the Ballas.

The first lot of them can be found straight ahead of the road block. You'll need to move around their cars to be able to hit them all. Grab some ammo, and once they're all dead you'll see a cutscene where the Ballas are on the bridge above you. Shoot all of them, then grab some more ammo before another cutscene kicks in.

This time the Ballas are coming from behind you, so turn around and head towards the alley way. There'll be some Ballas coming from behind the house, a few from the alley way, and some across the other side of the street. Keep moving and switching between targets and you should be able to take care of them no problem as they aren't very accurate.

This is sometimes pimped out with hydraulics if you wish to grab it for your garage. Remember you'll need a lowrider for this race, but there's no law against using Nitro on it! Take a lowrider to the mod shop and get it fitted with some Nitro, then head to CV on the radar and accept the mission. After the cutscene Cesar will tell you to follow him as he leads you to the race. When you're back in the vehicle drive after Cesar and try to not damage your vehicle.

Park in the red circle when you reach the start line and wait for the timer to hit 0, or rather say "go". Once it goes you'll be on your first race. Speed through the streets following the other cars. When you go through a checkpoint a little arrow will be above it pointing towards the next checkpoint. Take note of this and speed along the race track. You'll come to the beach, and a long stretch of road only about ten seconds into the race. I'd suggest using your nitro now. You'll warp past the few cars still in the lead, then you need to slow down and make a right turn.

Speed up this street and your Nitro should wear off. From here you'll have a huge gap so just carefully drive through the remaining checkpoints which finally results in you finishing up at the docks. Head to the donut place. Frank Tenpenny Burning Desire Tenpenny wants you to kill a gang banger just like you so you can earn your freedom.

After the cutscene you'll be outside and a message will appear stating that Tenpenny has hidden some Molotov Cocktails in an alleyway in Downtown Los Santos. Head over there and pick them up. Once you've got them you'll be told to go to the gang house and torch it. So make your way over to the yellow blip on the radar. When you get there you'll be told to smash all of the windows, so work your way around the building and shoot each of the arrowed windows out.

You'll need to take care of the five or so Vagos hanging around there first though. Once they're all smashed, throw a Molotov cocktail into each one. Be careful not to get caught in the blast though, or you'll slowly burn to death. I'd suggest starting at the back of the house and taking out those three windows. After that a Vagos car will appear in front so head around there and kill them, then set fire to the other two windows. Now the house is burning to the ground, but wait!

You've trapped a girl! Now you need to save her. For what reason I do not know, however now you need to battle your way through fire while a girl slowly starts to die. Enter the house and go through the door on the left a small way down.

Work your way through the doors which aren't on fire, and grab the fire extinguisher in the kitchen. From there you need to head upstairs and put out the fires leading to the girl. Put out the fire outside her door, then go inside and meet up with her. After a short cutscene the building will start to collapse, so head straight forward and go to the right where you can put out another fire. Head through the door on the right and put out another fire, then head down the stairs with the girl.

Work your way towards the door and put out any more fires so you can make a clean escape. As you exit the building the girl will kiss you and thank you for saving her life.

She now wants you to take her home, so make your way to her house near Grove Street. After you drop her off she'll become your girlfriend and you can drop by her place whenever she's in to go on a date.

After you exit your vehicle Sweet will call you and tell you there's a dude at Glen Park who is disrespecting the GSF. He wants you to make a mess of it, however we're not going there yet, it's back to Tenpenny to finish off his missions.

Gray Imports Tenpenny tells you that he likes watching gangs blow the shit out of each other, but dislikes it when one gang has an advantage over another. The Ballas are getting a lot of weapons imported down by the docks and he wants you to check it out.

Head to the docks. When you get there, park in the red circle. You'll be told to find a way into the area, however I wouldn't advise just walking through the door. Park your car next to the wall to the right and jump on that, then jump over the wall. Head around the back of the building and you should be able to take out the four or five guards without too much trouble. Shoot the switch on the wall to open the warehouse, then make your way in.

Work your way through the rows or crates, taking out the five or so guards located in there, then you'll get to a staircase. Shoot the five enemies here, and go up the stairs where you'll need to kill two Ballas and a Russian crimelord. He'll escape, so chase after him and keep shooting. If you picked up any armor on the way through just ignore the few enemies shooting you and sprint after the Russian.

Keep shooting him and he'll eventually get in a car. He'll get straight back out if you're close enough and you can just fire a few rounds into him to kill him. We're going to see Sweet again. Sweet Doberman This mission is located at Ammu-Nation. Sweet wants you to head into Glen Park, Ballas territory and wipe out the Ballas so you claim that area as your own.

Go into Ammu-Nation if you need a weapon or some armor, then make your way to Glen Park. Once there you need to exit the vehicle and find some Ballas to kill on foot. Killing three or four of them in quick succession will result in a gang war being started. You'll need to hold your position and take out the groups of Ballas who come to take the territory back. Use your radar to see where they are coming from, then kill them when they get close enough.

After you survive the first wave, another will come. This time they will have much more powerful weapons and better accuracy. Do the same again, and take them out. Take out the final wave of enemies, and you'll take over the area. A short cutscene will explain how territory works, then you'll be ordered to take out the grass.

He's really easy to kill. A few shots with a pistol should kill him. You can now purchase weapons from Ammu-Nation. Los Sepulcros The Ballas are at a funeral, similar to the GSF's at the start of the story, and Sweet wants to head along there and take them out. When the mission starts you will be told to get some help for the mission. There are two Grove Street Families members standing around, you can recruit these to your gang and get them to come along with you on the mission.

Hold R1 to target them, then push up or down to ask them if they want to help you. If your respect is high enough they'll follow you. Do the same to both of them, get in the car, then make your way to the funeral. Get there as quickly as possible, because you need to arrive before Kane, and as usual, when you do, park in the red circle.

After the cutscene, jump over the wall and meet up with Sweet. He'll tell you to kill Kane and his gang members, so head to the red dot on the radar, kill all of the Ballas and Kane as he tries to run away, then get in the car marked on the radar. Head to the Pay N' Spray just up the road to lose the heat, then drive the guys back into Grove Street carefully.

You can't lose the car because Sweet is in no mood to get out. The Ballas have been pumping their guys full of base for too long and Sweet has asked all of the families to meet up at the Jefferson Motel to sort out their differences. Get in the car and make your way to the Jefferson Motel with the crew.

As you park in the red circle you'll see a cutscene where Sweet goes in the building and a large group of SAPD guys come out of the sky in helicopters. Smoke and Ryder get the hell out of there, however Carl says he needs to go in and save his brother.

When you're back in the game, quickly enter the motel using the door you're next to. Try to stay away from the cops out front because you don't need to get shot yet. Move up the stairs and take out the two cops up there, then the three who will bust through the door a little way up.

If you get hurt, enter the room to the left at the top of the stairs and a sexy lady will kiss you and regenerate some health for you.

Continue along the hall way. Kill the few cops who come through the roof, and the few along the next hall way. If you are almost dead, head back downstairs and buy some Sprunk from the soda machine. One dollar a shot will fill up your health quick, then get back up and continue looking for Sweet.

You'll pass a chick in the hall way at the end, so kill all of the cops in there, then go back and into the room to the right. The girl will kiss you and give you a lot of health back. Make your way along the hall way again. Cops will roll out of the two rooms to the left and right, so kill them, then go in the room to the right to meet up with Sweet.

Use whichever weapon you have and shoot down all of the SWAT members on the heli, then fire a few more rounds at the chopper before it goes down. Follow Sweet down the stairs and you'll be reunited with Smoke and Ryder. You'll be in the car, and riding shotgun this time with an AK You are being chased by a lot of cops, so shoot the cars chasing you and keep your car safe.

Aim for the cops in the windows, but if you're finding it difficult, just fire at the cars until they blow up. Keep firing at the cop cars as you speed along, and eventually a cop on a bike will jump onto the front of the car and punch you in the face.

Take care of him with your AK and keep shooting the following cars. Eventually another cop will jump on the back and your gun is jammed, so just watch the game while a helicopter decides to slice up the cop on the car. The guys will then drive through a Sprunk sign which results in a huge explosion, and they'll be safe at the top of the hill after bailing from the car.

He gives a speech to the GSF and tells them to get ready to fight. Afterwards he tells you to meet him under the Mulholland Intersection. As you go outside you'll get a phone call from Cesar. He says he's got something you need to see, but CJ explains he's busy.

Eventually CJ decides to see what Cesar wants, so you need to drive to the yellow blip and meet up with Cesar. When you get there, you'll be told to get into the car, so do it and watch the cutscene.

It appears Smoke and Ryder know more about the Green Sabre which killed Carl's mom than they were letting on. They're seen mixing with some Ballas. After the cutscene Carl tells Cesar to take Kendl to a safe place, meanwhile he has to save Sweet. Get in the car and drive like hell to the meet under the Mulholland Intersection. Park in the red circle and kill all of the Ballas, then kill the reinforcements they send. After everyone's dead you'll see a cutscene where Sweet is arrested, and you're taken to the middle of nowhere.

Tenpenny and Pulaski are telling you that they want you to kill a witness and get evidence that he won't be talking. After the cutscene you'll be in Angel Pine, a brand new area which you've just unlocked, right alongside Mount Chiliad.

There's a save icon right across the street and you can enter the G to start the mission for Tenpenny. You have now unlocked the countryside. Quick Links. After you've finished watching the cutscene and the opening video walk forwards and get on the BMX.

Carl Johnson. This mission is more of a cutscene. Upon arriving at the funeral you'll be reunited with Sweet and Kendl, Carl's siblings as well as Ryder, a friend of the family. After entering the red circle you'll watch a cutscene where Ryder informs you that a Pizza place is always spraying over his graffiti, even though it's beautiful.

You'll watch a cutscene where Sweet tells you that he wants some other gang graffiti covered up, and will hand you a spray can. The Grove Street Families members are discussing what to do to clean the hood from the people who only care about smoking and money.

The cutscene shows a few of the GSF arguing about respect, then Smoke tells everyone he's hungry. Carl asks the OG's about which weapons they're using now, and they tell him they aint got shit, so Smoke wants to take you to Emmets gun shop and grab a piece. Ryder is complaining that CJ can't drive very well, but Sweet talks Ryder into riding shotgun and leaving the driving to CJ. Carl enters Sweets house to find no one home. Sweet and Kendl are arguing once again about who she can date.

Big Smoke. Wrong Side Of The Tracks. Once again, Officer Tenpenny and Pulaski can be found at Smokes house and once they're gone, Smoke gives you your orders.

Smoke wants you to drive him downtown so use his car and make your way to the yellow blip on the radar. Ryder wants to rob some guys house who has a lot of weapons, however he needs to wait for it to be dark.

Ryder's cooking session is rudely interrupted by Tenpenny and Pulaski who inform Carl and Ryder that a train is coming through Los Santos with content which may be of some interest. Robbing Uncle Sam. Ryder has come up with another crazy scheme to rob the army and get some guns. OG Loc. Once you've smashed your way through the paramedic missions, it's worth also carving through all the vigilante missions.

Much like the paramedic missions, there are 12 levels to get through here , and beating them offers you a load of cash and a massive increase in the effectiveness of body armour. Combining the reward with the paramedic health bonus makes for an unbeatable duo and one that will serve you well as you journey through Los Santos, San Fierro and Las Venturas. Vigilante missions can be started via any police vehicle CJ hops into.

If you're after a guide on how to defeat as many criminals as possible, head over to IGN's official Vigilante Missions Guide. Much like the paramedic and vigilante missions, burglar missions may start out as a means of raking in some cash, but they eventually offer a much more tantalizing reward.

Considering sprinting will be crucial in practically all aspects of exploring San Andreas, it's definitely an ability that's worth securing early so you can reap the benefits throughout the rest of the campaign. To unlock the burglar missions, you'll have to complete the Ryder mission ' Home Invasion'. To get in legitimately, you'll have to complete Pilot School , which isn't unlocked until the Toreno mission 'Verdant Meadows' later in the game.

Fortunately, there's a way around this problem. Upon approaching the main gate of an airport, get out of your car , jump on top of it and then climb onto the security booth. You should be able to jump over the fence and into the airport. Double back to the fence and it'll open, allowing you to drive your car through. During the early hours of Grand Theft Auto: San Andreas, getting yourself a lineup of good guns can be a nuisance. One way to pack more firepower is to rely on cop cars.

Every time CJ enters a police vehicle, he'll emerge with a pump-action shotgun. It's a great way to arm yourself quickly when you're tight on cash, even if you don't get much ammunition. Similar to cop cars, ambulances are helpful if you're in a jam. Jumping into an ambulance will give CJ a tiny boost of health , which can be all you need when a gang war gets hectic.

If you're looking for an ambulance, they usually appear when a civilian gets hurt or can be found at hospitals. For the first time in the Grand Theft Auto series, San Andreas introduced the idea of stats, making CJ's abilities heavily crux on your activities outside of missions.

Two of the game's most prevalent stats are Muscle and Stamina, and you'll have to head to a gym to sharpen them up if you want to punch harder and sprint for longer.

If you're looking to max out these stats early, there's one tactic that works well. Head to Ganton Gym in Los Santos and work out whichever stat you want to increase. Once the game prevents you from working out any longer, leave and head to CJ's house in Grove Street. Save four times and go back to the gym.

A day will have passed. You'll now be able to continue working out. It shouldn't take long for you to max out muscle and stamina if you continue repeating the cycle. Another good strategy for boosting Muscle and Stamina fast is to use bicycles frequently while traversing San Andreas.

Although running will add to your Stamina and Muscle, cycling will enhance both stats faster and CJ won't have to stop to rest, making it a great way to up your physical stats on the go.

A tip for anyone trying to max CJ's Muscle stat is to also make sure you're managing his Fat stat. If CJ hasn't eaten in a while, his Fat stat will begin to deplete , slowly whittling away until it's empty. While it initially seems harmless to let it drain to zero, it will actually affect your hard work in the gym, slowly draining the Muscle stat until CJ eats again. It's good to have a balance with the bar, so make sure to drop into a restaurant or stop by a food vendor between missions.

CJ can also max out his weapon skills fairly quickly. The strategy this time around will require players to find a car and take it back to a property with a garage. CJ's house in Grove Street will work, although you preferably want somewhere that doesn't have too many police cars roaming the roads nearby. Park the car side-on in the garage and pull out the weapon you want to improve your weapon skill with. Make sure you have a lot of ammunition, because this will take a lot of bullets.

Now, move close enough to the garage that the door remains open and fire at the car until it catches fire. While it's alight, back up so the garage door closes.

As soon as it's closed, get the door open again and the car should be fixed. Continue this cycle and your desired weapon skill should bump up quickly. Last Edited: 10 Nov pm. Head through the gap between the two buildings to find the gun. Climb onto the roof of the house to the left of CJ's home and jump across to Sweet's roof to grab it. H mission. For those that haven't completed the level or can't remember where it's located, it's the Ocean Docks warehouse closest to the airport.

You should find the body armour in an office accessed via a flight of red stairs to the left-hand side of the building.

After grabbing it, head through the open doorway into the warehouse and look underneath the stairs leading down. The AK should be there waiting. Head to the Pig Pen strip club and look on its roof.

If you're having trouble finding it, keep an eye out for the club's vivid pink colour scheme and a large sign. San Fierro - There's a pump-action shotgun to be grabbed in Doherty. Stand in front of CJ's auto shop. You should be able to see two giant chimneys behind the freeway in the distance. These belong to the nearby Solar Industries plant.

Drive around to the plant's entrance and head over to the set of buildings on the left. You should find the shotgun besides two white silos. Head into the construction site behind the garage and towards the ruined building on the left-hand side. Amongst the rubble on the bottom floor, you'll find the flamethrower. Head behind the eccentric pimp's base of operations and look for the large bridge pillar on the right-hand side. Behind it will be the TEC San Fierro- Alongside the shotgun and flamethrower, you can snag some body armour in Doherty.

From CJ's auto-shop, get in a car and drive straight forwards, moving past the railway station and down the hill behind it. You should see a big building in front of you.



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