Showing 1 - 9 of 9 comments. Sounds like you're not using the SETA drive. Also, jumps drives become available at Terracorps HQs. Upgrade ship engine, use jump drives and use SETA. J key is the SETA SETA is fine but the actual real time speed is terrible. My freighter even with a engine upgrade just crawls along at a snails pace. Makes trying to complete missions that have time limits SETA is no good here..
Do you have a Jump drive? If you do, jump to the nearest gate where you believe will be closer to where you're going , then use SETA to get there in time. Originally posted by Coopz :. Last edited by FancyMustelid ; 22 Dec, pm. X3 demands a ton from your system and will either slow to an unplayable speed or crash to the desktop if you don't act accordingly. We were ultimately forced to reduce virtually every important parameter -- including antialiasing, texture filtering, texture quality, and shader quality -- just to reach a satisfactory frame rate.
A shame really, because as good as the game looks even with diminished detail, it looks positively brilliant when cranked to the max.
Here, you aren't just a pilot -- you are in effect an empire. An empire that in many cases can explore, progress, and move about in any way it wishes. The game will seem crazily complex at first blush, particularly when you take your initial gander at the massive page online manual and the profusion of data and maps and information found within the sidebar on the left of the gameplay screen.
Even the most detail-oriented players may be taken back initially by what they see. And indeed, coming to grips with the game and really learning all that's available within it is a gargantuan task in itself. Even your choice of characters at the outset influences your goals, your difficulty, and your potential status. Choose to be a "Terran Defender," for example, and prepare for a life of relative ease when compared with other choices such as "Bankrupt Assassin.
Truth is that despite its almost frightening enormity and the high learning curve it sets out for those who want to play it to its full potential, it isn't as brutal for rookies as it seems.
If, for instance, you haven't yet committed to memory the four full manual pages describing equipment and upgrades, the three pages on artifacts, or the twelve! You can pretty much just jump in and wing it, so to speak, picking up the knowledge you'll eventually need as you progress. Indeed, you may not even need to consult said manual nearly as much as you might think.
X3 offers up a ton of guidance and advice from within the game, in the form of helpful commanders and peers, liberal voice-over explanations, and of course that icon-based sidebar. Moreover, you can click on virtually any item within radar range for a fully detailed explanation of what it is and what it does.
That the aforementioned manual is as accommodating, well-written, and downright enjoyable as it is, especially considering the wealth of information housed inside, is a real feather in the cap of the German design team. Due to the game's many variables, an accurate description of life at the controls of an X3 craft is not easy. At times it can be hellishly combative, at times relaxing, and at times a real brain tease. We can authoritatively say that things can become somewhat bland every now and then if you don't dig into its adventuring, entrepreneurial side.
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