The highest amount of EVs you can have in one stat is technically , but since the game calculates EVs by multiples of four, having is the same thing. This way you can put the extra EVs in another stat. Vitamins raise each EV by While this seems easy, vitamins are pretty expensive.
There are also Wings , which you can find on the ground as sparkling objects on the bridges on Route 5 and in the Motosoke Outskirts. They raise one EV each and boost the following stats:.
If you accidentally raised the wrong stat and want to get rid of EVs, the only way to do this is using specific berries. They raise a stat by 10 EVs until it reaches , lower a stat by 10 EVs until it reaches 0, and raise a stat by 1 EV until it reaches prior to Generation VI , respectively.
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Power Anklet. Health Feather. Muscle Feather. Resist Feather. Genius Feather. Clever Feather. Swift Feather. Switch to the Super Training tab in your bottom screen. Select your Pokemon, and complete the Tutorial. After the Tutorial, you unlock 6 minigames: one for each stat. Complete all 6 minigames to unlock another set of 6 in medium difficulty, and completing medium unlocks hard.
When you have all three tiers unlocked, grab your team. Check out the Super Training page for more details. Double check to see that your Pokemon has 0 EV Points. Compare the meter on the right with the meter of another Pokemon you just caught.
If they are the same height, then they both have 0 EVs. If you accidentally put EVs on via EXP Share or accidental battling, you need to use a Reset bag or you will be wasting your time maxing a Pokemon with imperfect stats to begin with.
Using the Mamoswine we bred in the last tutorial , you'll notice ALL of his moves are physical and his base stats are catered towards Attack. Let's breed him attack for damage, speed to outrun Pokemon in its same speed tier, and 6 defense. That totals to the cap of As you gain more attack, the minigames will be easier and you can complete higher difficulties for more point gains.
There is some skill involved, so if you feel you can complete harder games earlier, go for it! There is no drawback to failing a training session or exiting early. After completing a minigame, a punching bag will almost always drop with the corresponding stat you trained for. Consume between training sessions and you will save you a lot of time! When the Swinub has EVs in attack and you try to complete an "attack" minigame, the game will tell you that the Pokemon's stat is already maxed and can no longer gain points.
The game will congratulate you for maxing a stat! Continue with your team, and you're officially done training besides leveling to evolve! The game will only tell you if the stat is maxed. This is the main reason some people will choose Super Train over Horde Train -- it gives you tangible numbers you can record to eliminate any stress of counting invisible values. Most people use their Water starters because surf is an easy, hard-hitting move that kills most hordes effortlessly.
Gourgeist has the ability called Pickup , and EV training has netted me a ton of ethers, and even 2 Leftovers! You can easily trade Leftovers for items like Masterballs , bred Pokemon, and more!
Pokerus doubles the EV gains of infected Pokemon. You can trade for the virus in various forums, and spreading the virus to your party is as easy as battling with a lead Pokemon that is infected.
This doubles all EV's gained through battling though not in Super Training. Whilst training you will notice that there are 2 electric and 2 steel types that are recommended to train against.
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